In terms of contents, Dynasty Warriors 9 Empires on Nintendo Switch has the same modes and content as the game on other systems. Dynasty Warriors 9 Empires gameplay (docked) This review will focus on the Nintendo Switch port and you can read my thoughts on the PS5 version and full game here. Having now played Dynasty Warriors 9 Empires on Nintendo Switch, Nintendo Switch Lite, PS5, and PS4 Pro, the Nintendo Switch version is a mess, but it somehow is better than I expected given the base Dynasty Warriors 9 experience at launch. The Dynasty Warriors 9 Empires announcement confirming a Nintendo Switch version had me very curious given how poorly the base game ran on more powerful systems. After eventually trying it on Xbox One X, PS5, and Xbox Series X through backward compatibility, it was better, but still had a lot of issues. I made the mistake of playing it on the base Xbox One (S) where it was awful at launch. Headlock Scramble though is an incredibly exhilarating and chaotic mode that reminds me so much of Rainmaker mode in Splatoon at times, with how empowering it feels to possess the accursed tool of destruction.ĪRMS is utterly wonderful and reinvigorates the fighting genre, much like Splatoon did with the online shooter genre in my opinion.When Dynasty Warriors 9 launched on PS4, Xbox, and PC platforms, it was a technical mess on almost everything. I’m really enjoying the Hoops, Volleyball, and Skillshot mini-games as well, they enrich the game and are a fun novelties to engage with from time to time. ![]() Online play has been very smooth so far for me, the netcode has been very stable and reliable in the 20 or so hours I’ve played the game so far. Not to mention the rush and excitement of scrambling to reap the benefits of certain items and using hazardous components on the fight arenas to your advantage. Judging the distances, speed and curves of your strikes and that of your adversary, using the best arms for the job and mastering your surroundings. It’s a very different breed of fighter from its contemporaries, with a more methodical and singular sense of flow and cadence in reading opponents and trying to second guess their moves. The more I play ARMS the more I realise just how genius its fighting mechanics are. Twintelle, Master Mummy, Lola, Ribbon Girl, Byte & Barq, and Ninjara are among my favourites to use so far. The character art for the fighters in ARMS is also artistically sublime, and some of the strongest and most distinctive art design to come out of Nintendo in a long time. I’ve only scratched the surface of the strategic possibilities available via mixing and matching the titular arms, but there’s definitely a ton of tactical scope for me to explore in the gameplay and I look forward to doing so with gusto. ![]() Speaking of which, the imagination and variety in the ARMS is quite extraordinary. I’m loving the rock, paper, scissors dynamic and interplay of the fighting mechanics, where grabs beat guard, punches beat grabs, air strikes beat ground strikes, curving arms beat sidestep happy pugilists, etc. As well as happy memories playing as Dhalsim in Street Fighter. Nintendo really struck creative gold with this incomparable experience – which happens to evoke classics such as Punch-Out!! and Power Stone for me. And there’s some genuine, deceptive, nuance and depth to be found in the scintillating combat system. The motion controls here are revelatory there’s a sensational sensation of tactility, precision and feedback to the fighting that the more conventional analogue control scheme could only dream of emulating. Just as I suspected, ARMS is indeed a supremely vibrant, inventive, and fun game. GC: There’s no hint as to when the next Direct will be, and there rarely is until a few days beforehand. Although you could argue maybe that’ll be the case with all the console manufacturers, especially with Red Dead Redemption II destined to dominate at Christmas. Maybe things will improve next year, which his presumably the point at which them realising it was a hit will catch up with themselves but it wouldn’t surprise me if 2018 ended up being a bit of a wash. I’m sure there is a secret or two yet to come, probably including Animal Crossing, but I have a creeping worry that the Switch is going to be a one-year wonder. The only triple-A game we know’s coming out at the moment is Metroid Prime 4, which his fine but it’s not guaranteed for this year and I very much doubt it’s going to be a mainstream hit. ![]() ![]() They seem to be putting a lot of effort into these cardboard Labo things, but as good as they might be they’re not video games and not the reason I bought the console. Do we have any idea when the next Nintendo Direct is going to be? I know it was inevitable that the Switch would have a quiet spring, since there was nothing much announced for this period last year, but I am getting worried that the whole year is going to be a bit of a non-event for them.
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